Friday wrote:Wow, that is a great looking game.
It's got a real Dragon Quest 11 vibe throughout. The gameplay isn't very DQ-y; it's an action RPG, and a thoroughly modern one. (Where the recent 3D version of Secret of Mana didn't have substantially different gameplay from the SNES version and was purportedly not very good, this is a complete overhaul, and is very good. I never played the SFC version but I hear this one has streamlined a lot of its more complicated systems, and I can vouch that it's actually possible to complete it without having to look up a guide or put Charlotte in your party.) But aside from the similarities in the graphical style -- particularly the bright colors -- it's got a similar kind of vibe; that sort of retro style with a relatively simple story and a mood that tends to stay pretty breezy and upbeat even when you're dealing with pretty dark plot beats. No Santa Claus in this one, but he wouldn't feel too out-of-place if he were.
I just finished it, with the same party in that video (but different classes). I enjoyed it pretty much throughout, aside from one particular boss (that you have to fight twice, yaaaay) and a couple of dungeons that involve too many encounters and too much backtracking.
There's a postgame chapter; haven't touched that yet.
But yeah, the Trials of Mana remake is great; it delivers what it promises: the feel of a 16-bit Square RPG, without the drawbacks of 16-bit Square game design.
(Well, it's got a few of them. Save points and shit. But without most of the drawbacks of 16-bit Square game design.)