
And since it's the very last day in October -- or at least it was when I started writing this update -- let's end on an appropriate note. A few wisps of Ectoplasm, a chunk of pumpkins, and some Hallowed bars make a summon item for the next event.

Why an underwater arena? Well, like I said, the Scutlix can't fly, and maneuverability in event battles like this one is pretty important. I like how it starts running almost at its full top speed, and I like the passive eye-lasers it shoots at enemies, but its jumping can't get me around quite as much as I need to take on the sort of enemies I'll be fighting.
But as long as I have a Neptune's Shell or something derived from it, the Scutlix can swim. Being in the water with a Neptune's Shell is like having a Shiny Red Balloon that always lets you do another jump before touching the ground. And that's close enough! Let's see if it works.


Because this event doesn't work quite the same as the Goblin, Pirate, or Martian raids. Pumpkin Moon comes in phases, and defeating a bunch of monsters moves to the next phase.

Good news: The water arena works great! I can ride my Scutlix around firing the Terra Blade or lashing a summoner whip at monsters, and my UFO minions are great at zapping the incoming creatures, often before they're even fully onscreen.
Bad news: visibility was bad enough in the dark, and under a bunch of particle effects and number popups. Adding translucent water to the mix makes visibility utter shit, and that's not so good for a game I'm featuring in a screenshot Let's Play.

It rather defeats the purpose to let the monsters chase me out of the water just so I can get a decent look at them.

The Pumpkin Moon ends at dawn, regardless of how well you did. You're even given a score for comparison purposes. Wave 13 and 2556 points is... not great. The highest wave is 20, which guarantees rare drops from the toughest monsters that appear.